What is blended learning: principles and techniques for effective implementation

Blended learning (English "Blended Learning") is a combination of traditional forms of classroom learning with elements of e-learning, which uses special information technologies such as computer graphics, audio and video, interactive elements, etc.

The blended learning learning process is a sequence of phases of traditional and e-learning that alternate over time. An example of such alternation.

Blended learning principles
Sequence. To get the effect, consistency in teaching is important: first, the student must feel the material himself, then receive theoretical knowledge from the teacher and only then apply it in practice. In many ways, this principle overlaps with the "flipped class" model .
Visibility. Thanks to modern e-learning tools, it is possible to create a knowledge base that the student will always have at hand. In contrast to the classical learning model, in blended learning, the student has access to teaching materials - video curses, books or simulators.

Practical use. Practical lessons are required for mastering the theory.
Continuity. Blended learning is based in part on the principles of microlearning. Due to the availability of the material, the student can always go to the training portal and get a "new portion" of the material.
Support. In the distance learning system, a student can always ask a teacher a question and get an answer promptly, without waiting for the next full-time lesson.

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The main task of LMS for blended learning

It is obvious that the effectiveness of blended learning primarily depends on the correct setting of e-learning goals and on the ability to achieve these goals with the help of a specific LMS. You can clearly set goals based on learning theory. However, the number of such theories is so great that it can significantly complicate the process.

Of course, with the accumulation of knowledge about the work of the brain, the number of alternative theories will diminish. In the meantime, the most popular among teachers and developers of LMS is the behavioral (behavioral) theory of learning, in which the student is expected to have a clearly defined reaction to a particular situation, and if it deviates from the “norm”, the student is given additional conditions (reinforcement ), which should lead to the expected result. Despite the nearly 100-year history of the successful development of this technology, it received many critics (just remember how many copies were broken in discussions about the USE), who pointed to the difficulty of creating tests that check not so much the presence of facts, definitions and rules in the student's memory , but the ability build on themplan for solving the proposed problem.

Within the framework of blended learning, this contradiction is resolved simply: in the e-learning phase, a test of knowledge is introduced, leaving the teacher more interesting work for him to measure the level of the student's creative potential. In order to fully implement the main formula of the S-R-P behavioral theory (Situation → Reaction → Reinforcement) in the e-learning phase, you need to add Reinforcement to each test of the phase, consisting of "Situations", as well as the rules for its provision in case of unsatisfactory results testing (ie "Reactions").

It is important to start with the development of tests, and then move on to creating the training materials themselves. With this approach, at the very beginning of the development of the e-learning phase, it will be clearly defined what the learner should know after completing it. This will allow you to build the training material itself in the most efficient way.

 

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